Whenever the wearer of this cloak is attacked in melee, the attacker must pass a Fortitude saving throw (DC 29) or become sickened and vulnerable to acid for 4 rounds. Rib: a -1 penalty on Fortitude saving throws and a -2 per creature's HD to its maximum hit points. These bracers allow their wearer to cast healing spells without provoking attacks of opportunity. This headband grants its wearer a +4 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Act 3, Skeletal Salesman (Magic, sells 2 copies). Whenever the wielder of this +3 holy quarterstaff confirms a critical hit, all allies in 15 feet radius get a +2 morale bonus to attack rolls for 1 round. Finally, whenever the wearer rolls for initiative, they roll twice and take the better result. If the target has only one out of three slots equipped, they gain a +1 circumstance bonus to attack and damage rolls as well as +2 additional attacks per round for 1 hour. This +5 adamantine breastplate grants its wearer immunity to fatigue and exhaustion effects. Whenever the wielder of this +2 cold iron dueling sword confirms a critical hit with it, the target become sickened for 1d4 rounds. However, Bloodragers are unique in the Pathfinder game in that they access powers unique to their bloodline through their anger. Pathfinder: Wrath of the Righteous Walkthrough, Brilliant Energy Magical Beast Bane Longsword +5, Leather Armor of Greater Electricity Resistance +5, Mithral Chainshirt of Greater Fire Resistance, Padded Armor of Greater Acid and Sonic Resistance, Padded Armor of Greater Negative Energy Resistance, Light Shield of Lesser Negative Energy Resistance, Flawless Headband of Mental Perfection +8, Greater Phylactery of Negative Channeling, Greater Phylactery of Positive Channeling, The Steward of the Skein's defiled helmet, Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind, Temples of Iomedae: Father Lorian's Guide for Neophytes, The Keen Edge of Truth: Recollections and Admonitions of an Inquisitor of Asmodeus, Diary of a Student of the Great Xanthir the Plagued One, Guino Pollen, "Notes from My Travels in Northern Avistan", Tome of the Minotaur: Sermons from the Labyrinth, Pathfinder: Wrath of the Righteous Walkthrough and Guide, Market Square, Areelu's Laboratory, Ivory Sanctum, Noctiula's palace, Colyphyr Mines, Iz, There are more details in this reddit post. This book grants a +1 competence bonus to DC on Transmutation spells, Midnight Fane (Only accessible by completing True Aeon Mythic Quest). This diadem increases the damage dealt by the kineticist's simple energy blasts by 1d6 points and by kineticist simple physical blasts by 1d6+1. Is that still useful for WotR? This monstrous weapon can only be compared to Obliteration, which is a good alternative for Terrifying Tremble. . Whenever you use shield bash, the enemy has to pass a Fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than normal, until the end of battle. It gives the wielder a -2 penalty on attack rolls made with it. Whenever it lands a hit, the target suffers a stacking -1 penalty to AC until the end of combat. It grants the wearer a DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. This +3 unholy falcata was corrupted by demons. This ring grants its wearer a +1 luck bonus on all saving throws. This +2 shortspear absorbs water from the target on each hit. All rights reserved. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. In the hand of an evil-aligned mythic creature it becomes a Bane Living Avenger. This +4 leather armor grants its wearer a +10 competence bonus on Perception checks and a +3 bonus to maximum Dexterity. The wearer also gains a +1 insight bonus to attack rolls against outsiders. This book grants a +1 caster level on spells from Enchantment school. Azata Court, Magical Transmuting Soil (Azata only). This +5 scimitar deals additional 2d6 holy damage on hit. additionally you may use fewer party members. If the wearer fails a check to disarm a trap, it is automatically rerolled. Bonuses of the same type usually don't stack. Bonuses of the same type usually don't stack. This belt of Constitution +4 also grants its wearer a +4 competence bonus to CMB on Bull Rush and Overrun combat maneuvers as well as immunity to Trip combat maneuver. Is it possible Arysen Krei sells them in act 5 if you give him the relic? Act 4, Fleshmarkets, (Sarzaksys' Interpreter). Act 2, Crusader's Camp (during gargoyle raid), Drezen (Golden Golem). However, both positive and negative energy deal damage to it. Whenever the enemy confirms a critical hit against the wielder of this +3 mithral light shield, every enemy in 30 feet area must pass a Fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positive energy damage. Whenever the wielder uses Dazzling Display, all affected enemies suffer 1d8 sonic damage. If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +1d6. Act 3, Hellknights Outpost (Accept bribe from Angler of Vices). Whenever the wearer of this helmet is under a rage effect, the rage's effect bonuses on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws increase by 1. This amulet can only be worn by a Bloodrager. The spell no longer applies precision damage. "A Visitor from Distant Lands" DLC Find this item in your Personal Chest. Valve Corporation. In essence, at the Bladesmith there are a few dialogue choices. This amulet grants its wearer a +4 natural armor enhancement bonus to Armor Class. They are not graphically detailed and presented from an isometric point of view, and most of them occur episodically. These boots allow their wearer to add half their rank in Perception skill to damage on their first attack with a ranged weapon every round. This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. Instead it deals (1d6 + 1 per two caster levels) points of damage. On the sheathe, the name of the former owner is imprinted: "Sosiel Vaenic". Whenever the wearer of this cloak of resistance +2 is under a Rage effect, they gain a +2 attack bonus on attack rolls against wounded enemies. Whenever this +3 frost light hammer confirms a critical hit, it deals 1d6 Strength ability score damage to the target. Whenever a companion lands a critical hit against the enemy, the enemy must pass a Will saving throw (DC 25) or be under sleeping effect for 1d3 rounds. This rod grants its wielder the ability to make up to three spells they cast per day infused with the primal magical essence. If the demon is already summoned, casting a new spell of level 6 or higher will heal it for 2d6 hit points. Once the book is read, the magic disappears from the pages and it becomes a normal book. Cat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. In Kingmaker to get to level 20 is helped a lot using the xp sharing off from skill checks and active party members. It may not have that high of a damage, but if you achieve the 20th level as a Wizard, youll be able to cast the Prediction of Failure spell once a day with this heavy pick. Act 5, Storyteller Relic (relic found in Act 3, Wintersun, Standing Stones puzzle). Bonuses of the same type usually don't stack. The spell effects are applied as if they were cast by a 20th level spellcaster. This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Persistent Spell feat. To cast a spell, the wearer still needs to have a spell slot of the required level. This headband grants its wearer a +2 enhancement bonus to Wisdom. It also grants the wielder a +2 bonus on caster level checks made to overcome spell resistance. If the wearer is no longer hidden blur effect stays for 1d4 rounds. You gain a +3 bonus to AC, and every saving throw you make automatically succeeds. The owner of this quiver can use it to shoot 30 units of enchanted ammunition. This condition lasts until the end of the battle. It also makes it impossible to identify the wearer's alignment. 50% damage is redirected to Aivu. Quicken Spell: Casting a quickened spell is a swift action. This +3 light shield grants its wielder immunity to critical hits. This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution ability scores. This cloth grants the wearer a +10 competence bonus to Trickery and a +10 competence bonus to Athletics skill checks, as well as +2 bonus to attack rolls for attacks of opportunity. It can't be applied to creatures without bones or those who don't need them, such as aberrations, undead, constructs and plants. Whenever the wearer of these knee pads successfully charges an enemy, the enemy falls prone for 1 round and suffers a -2 penalty on attack and damage rolls till the end of combat. Whenever the wearer of this helm receives healing, she also gains 5 temporary Hit Points for 1 round. This figurine of a cat is engraved with a name that doesn't fit its appearance. The Treasure of the Midnight Isles every turn. Inevitable Excess DLC, Threshold, Jewelry Trader; Sarzaksys (Chapter 4) - Fleshmarket. This amulet makes all invisibility spells become quickened, as though using the Quicken Spell feat. Traveling Skeletal Salesman (hunting), Underground Hideout. Whenever the wielder of this +4 warhammer successfully hits an enemy with a charge attack, the enemy must pass a Fortitude saving throw (DC 33) or be entrapped in stone until the end of the fight. You become immune to fire damage, but gain weakness to cold and holy damage. Act 1, Defender's Heart, win debate with Indarah. Bonuses of the same type usually don't stack. In addition, they increase the saving throw DC of any gaze attacks the wearer makes by 2. These bracers grant the wearer a +3 enhancement bonus on attack and damage rolls whenever the wearer is polymorphed. Quick Links The Ranger - Character Creation The Ranger Subclasses Prestige Classes And Multi-Classing Options Examples Of Ranger Builds Wrath of the Righteous Book Series - ThriftBooks This padded armor grants its wearer a +2 bonus on concentration checks. Act 2, Crusader's Camp, Field Medic tent (Vissaliy), Whenever the wearer of this Belt of Physical Perfection +8 hits an enemy for the first time in a round, that enemy must pass a Fortitude saving throw (DC 36) or suffer from one of these conditions: 1) Suffer 1d6 penalty to Strength and Dexterity ability scores for 3 rounds 2) Suffer a -3 penalty to AC for 1d6 rounds. Although Wrath of the Righteous is technically a sequel to Kingmaker, it focuses on a different storyline where your goal . Blood Red Cleaver is available in the Main Campaign in act 5 from the Blacksmith in Drezen (at least for me on Angel path). This +3 banded armor grants the wearer fire resistance 30, immunity to sleep, electricity, and paralysis. DLC 3 added the 2nd copy for 3 tomes (Manual Of Bodily Health, Manual of Gainful Exercise, Tome of Clear Thought) to the main campaign: Would you mind editing the page with these and any future info? They also gain a +4 insight bonus on attack rolls, saving throws, and skill checks. The game has some insane difficulty spikes in places and it's not just numbers you are against, it's the enemies who do have all the toys that will make your life hell while being immune to most of it themselves. Act 2, Nameless Ruins (Puzzle), Act 3, Drezen (Golden Golem). You can throw a flask of acid as a splash weapon with a range increment of 10 feet. This +3 weapon was made for a commander who didn't like to be in the front line. Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from Mage Armor spell. Want to update what type of content you see on Steam? It can be purchased in Defender's Heart, so it's easy to find early in the game, but the catch is the price tag, a whopping 16 900 gold. The wearer suffers -2 penalty to attack rolls and Constitution score. This shortspear deals 1d4 damage instead of 1d6. Inevitable Excess DLC, Threshold, Blacksmith; Rasping Rift (Swarm path) Athletics check at slope then PER check. Thee times per day, the wearer of this mask can take a quick action to gain energy resistance 20 for 3 rounds against one of the following energy types: acid, cold, electricity, or fire. At the beginning of the battle, the creature must pass a Will saving throw (DC 17) or start attacking party members. If the wearer is on the Lich Mythic Path, the damage type changes to unholy. This item came from the forge of Varrask the half-orc court master, also known as the Wildfist. Act 3, Skeletal Salesman (Hunter's Arsenal).
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