My follower always runs away while I am fighting against a dragon. In addition, it's nowhere near complete. Moreover, as I have no teaching skills, there is no guarantee that you'll understand. Most NPCs do not enter their home or do not leave their home. Concretely, it transfers all my markers positioned in the world of Whiterun to the world of Tamriel. Everything is with vanilla assets, some npcs wont be affected because it could interfere with quests and such. Immersive Citizens has evolved a lot since its release and it will continue to evolve. With AFT, "Survival Instinct" is activated by default. Reddit, Inc. 2023. No issue so far. The NPC's maximum level is capped at 10 or less, The NPC is unarmed (EXCEPTION: a dagger alone doesn't count as 'arms'), The NPC is a member of the College of Winterhold, The NPC is a member of the Dark Brotherhood, The NPC wears a cloth outfit (or is naked) and has no knowledge of protective spells, The NPC is under the influence of a frenzy spell, The NPC is dead (reanimated NPCs will fight until they turn to ash), The NPC is a member of the inner circle of the Companions, shopping at the market, a general goods store, or at a specialized store, Cloudy (foggy weathers also fall in this category), Snowy (sandstorms also fall in this category), Trouble in Skyrim, Stealing Plans, Striking the Heart, and all the radiant quests given by the Companions, Missing in Action (Note: Once you accept to help Fralia, she will be in the Gray-Mane's house only between 5pm and 11pm. The author prevented people from making patches for it so it never got as ingrained as ussep. If you get a crash before to reach the main menu, I recommend first to reinstall Immersive Citizens by following the recommandation from the installer. Do you plan to fully overhaul the AI used by all NPCs which are friendly and unique (named)? Due to the way SSEedit displays the data stored in some entries (navmesh entry for example), it is currently not possible to design a functional compatibility patch for town overhauls or interior overhauls by using SSEedit. Yes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Most other unique NPCs in skyrim already sleep. To summarize, either my AI has priority or my AI is overridden. (Video, Video 2, Video 3, Video 4), Family: At least one time per day, the members of the same family will meet to have a meal unless tension exists between them or some of them live in different cities. This really isn't that different from any mod that changes combat styles, although it focuses on friendly and unique NPCs, and again, applies the changes through aliases instead of directly for compatibility. enoughbutter . Does your plugin have a significant performance impact? Can I expect a lot of bugs? The hideout is chosen randomly, and the number of hideouts NPCs can access depends on the size of the city in which they live. Another one is used to ensure compatibility with weather mods and to update Immersive Citizens when you install a new version. In some cases, NPCs will lose access to some city districts and to some houses. Note that some of the features described below haven't been implemented yet in some NPCs. the NPC's current resistance to physical damage (armor & armor spells). If you use one or several plugins adding friendly and unique NPCs, "Survival Instinct" and "Go Home" will be implemented in these NPCs. While in fact the innkeepers stay 22h on 24 inside their inn and when they go out, they stay near the entry and if you enter inside their inn they follow you inside. Sleeping Agent NPCs: The vampires and Forsworn who hide among the NPCs of Skyrim will act as civilians unless they are attacked by the Dragonborn or if the time has come for them to show their true nature. At night, he sleeps in a tent near his carriage. Is it easy to make compatibility patches for mods such as Holds or ETaC? An NPC is considered cautious when meeting ANY ONE of the following requirements: Fearless NPCs: The NPCs falling in the "Fearless" category fight to the death, regardless of their aggressor's attributes relative to their own. If you use a timescale of 10, it will takes between 2 & 240 seconds. For now, these modifications are not recognised as ITM (More information about ITM here) by SSEedit while they should be recognised as such. As a result several NPCs may stack temporary in front of this door. It fixes several random encounters (a complete list and more details are available here), notably the patrols famed to get stuck somewhere on a road. This mod just conflicts with every mod out there. Indeed, the feature "Survival Instinct" from Immersive Citizens works against any hostiles whatever the situation whereas "Run For Your Lives" works only against some dragons in very specific situations. If I could only use 1 mod it would be Immersive Citizens. Immersive Citizens is officially featured by Bethesda Game Studios ( source ), therefore it has been tested and validated by BGS's quality assurance teams. If they are different which one would you recommend? If you do not have other mods editing navmesh or city layouts, it can be an improvement. Before the version 0.2.5, the mod was script-free. Note that, like "Wet & Cold" or "Run for Your Lives", "Immersive Citizens" will only handle a limited number of additional NPCs, here are the limitations: The only plugins which can disrupt or disable the AI added by "Immersive Citizens" are the ones modifying the layout of cities, villages, or interior rooms. Skyrim Special Edition Mods Immersion Immersive Citizens - AI Overhaul SE Immersive Citizens - AI Overhaul SE Endorsements 150,843 Unique DLs 2,313,655 Total DLs 5,721,952 Total views 8,143,791 Version 0.4.0.1 Download: Manual 60 items Last updated 21 June 2022 1:17PM Original upload 01 November 2016 10:05PM Created by Arnaud dOrchymont Uploaded by Most of time the culprit will be a mod injecting to NPCs an AI with a high priority or a mod belonging to one of the following category: The game engine is not able to update the position of NPCs during a fast travel. No, if it was easy I would already have done it. Whatever your load order, the game engine will use the modifications done on the AI by these plugins according to this order of priority (from top to bottom): In practice, this means that the game engine will never use the AI modifications done by the mod Enhanced Skyrim Factions: The Companions Guild, because I have already overhauled the AI of all members of the Companions, but it will still use all the other features from this mod. Copyright 2023 Robin Scott. For example, thanks to the modifications done by this plugin, Camilla Valerius won't have problems anymore to reach the Riverwood's bridge when she shows you the path to Bleak Falls Barrow. Some will use their weapons against practice dummies (unless they use two-handed weapons) while others will have a sparring partner. An NPC falls in this category when meeting ALL of the following requirements: Cautious NPCs: The NPCs categorized as "Cautious" will flee any aggressor who is more than 5 levels higher than them (instead of 10). Install hundreds of mods with the click of a button. It's true; nearly all of its features are covered by other mods, and the author's approach to compatibility is obstructive at best. I've seen people say they love it and it works flawlessly I've seen others say it ruined there game and have numerous issues . In short, all NPCs will have a unique behavior and will act differently day after day. Vilkas complains that I am using magic during the quest "Take Up Arms". To disable it or to reactivate it, talk to your follower(s), choose "let's talk about your abilities", then choose "change your combat style". It's very likely that they died by falling because they went through a mesh or because they have been loaded far away from the ground. Citizens of Tamriel SE at Skyrim Special Edition Nexus - Mods and Community Archived post. A citizen will not be in combat state anymore if you kill his foe or if X minutes have past where X is equal to the value set for fCombatDetectionLostTimeLimit. And of course you have to be considerate of load order if you use any other AI mods for NPCs in towns and cities. It gives them new and realistic behaviors and makes them unpredictable (NPCs will act differently day after day). Compatibility. The compatibility patches provided for ELE (version 1.1) combines the modifications done on some houses by ELE and Immersive Citizens. Sleeping Innkeepers: No. If you don't know what to expect from NPCs, then you won't know what to look at and where to look and in what conditions to perform tests (time of day, type of weather, day of week, NPC in combat state or not, specific quest running or completed, ect.) The citizens do not talk to other NPCs or have stopped taking to other NPCs. If you use LOOT do not forget to update the online masterlist. One of them runs only once (during around 1 second) and his purpose is to activate Immersive Citizens the first time that you load it in your game. This kind of bug is usually caused by the use of an alternate start mod. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. Author: Arnaud d'Orchymont. http://twitter.com/brodualImmersive Citizens AI Overhaulhttp://www.nexusmods.com/skyrim/mods/65013/?Intro/Outro Music:http://machinimasound.com/CC BY 3.0 - http://creativecommons.org/licenses/by/3.0/ Immersive Citizens - AI Overhaul SE . This content of this Skyrim game modification may not be copied, modified, reproduced, re-uploaded, or sold in any form, whole or in part, without the express permission of the author. Here some examples of specific activities (most of them are associated with a job). It has been confirmed by multiple individuals that this bug occurs without mods, click here to get an example. Therefore, it's highly probable that I'm the only one who knows how this plugin is supposed to work and thus, I have a huge advantage to be able to determine if a plugin modifying the environment of the citizens is compatible or not. Immersive Citizens doesn't edit the navigation meshes used inside Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor, therefore, it's perfectly fine to load them above 'Immersive Citizens - AI Overhaul.esp" in the load order. This can also be caused by a single plugin editing navigation meshes. To fix this, open the wait menu and wait 1 hour. ICAIO makes certain NPCs ride horses in the fully affected areas, when it makes sense; NPCs And Horses has a similar effect but over all of skyrim. Eli_Routa.esp & Eli_Routa - Non-Stormcloak.esp. Keep in mind that any plugin which edits navmeshes can potentially disrupts the navigation of NPCs and thus can disrupt the AI used by NPCs. According to their personal stories, social ranks, jobs, personalities, and relationships, some NPCs will regularly perform specific or unique activities. JawZ for the first FOMOD installer. Immersive Citizens VS AI Overhaul : r/skyrimmods Just because innkeepers do not spend anymore their life leaning on a bar doesn't mean they are not inside their inn. Newly added NPCs should be mostly unaffected unless a patch is made. Archived post. Some of my AI packages have also been designed to interact with specific static objects, if they are disabled, then these AI packages will be not relevant anymore, this will lead NPCs to perform actions unrelated to their environment. They've been in my load order since day one but I haven't had issues with them like what you guys are talking about but I would like to know exactly what immersive citizens as . This will lead to NPCs who interact with thin-air, perform actions unrelated to their environment, or who permanently collide themselves against walls or other static objects. Cookie Notice For each city/village, the number of unique conversations will be approximately doubled. Citizens don't react when I attack them. Well, i had to moveto player some npc stuck behind a lantern or things like that, but very rare, and only with ""useless" npc I don't mind to lose Reddit, Inc. 2023. Now, the Immerssive Citizens page doesn't say anything about 1.5.97, what I know is that 0.4.0.2 requires AE. How long will a hostile stay in front of a citizen's door? This has been done on purpose, because if you challenge her while she is riding, the brawl script will not work correctly. To install Immersive Citizens, it is recommended to use a file manager such as Nexus Mod Manager (recommended for newbie). If you are a beginner, first, I recommend you to watch this guide as well as this tutorial to learn how to clean your DLC. Servant: Servants will perform all the tasks that is expected of them. Due to how difficult it is to make both mods work together, this patch may contain flaws. If successful, the NPC will loot the corpse (pelt, meat, and alchemy components). Skyrim Special Edition Mods NPC Citizens of Tamriel SE Citizens of Tamriel SE Endorsements 5,641 Unique DLs 212,530 Total DLs 509,800 Total views 605,623 Version Redux Download: Manual 16 items Last updated 26 January 2022 4:08AM Original upload 18 September 2019 3:19PM Created by Craftian Uploaded by Craftian Virus scan Safe to use However, Immersive Citizens includes similar behaviors that are triggered by quest just like Run For Your Lives, meaning that you can omit Run For Your Lives if you choose to use Immersive Citizens. Some quests in a major city you pick a start for may not be available until after you've left that city and returned later. Friendly NPCs added by other plugins (3DNPC, Inconsequential NPCs, etc) will also use Survival Instinct. Here is a concrete example involving the following mods: Wet & Cold, Holidays, Sleeping Innkeepers, My Home Is Your Home (MHIYH), Enhanced Skyrim Factions: The Companions Guild and my plugin. The hunt process is reiterated until a specific amount of meat is looted, or when the hunt time frame expires. Dawn Of Skyrim - Immersive Citizens AIO - Patch at Skyrim Special Edition Nexus - Mods and Community Hidden mod This mod has been set to hidden Hidden at 05 Jul 2023, 8:54PM by NOMKAZ for the following reason: This mod is currently not supported by the author (s) and/or has issue (s) they are unable to fix yet. You might also require an adaptation time if you are used to find specific NPCs at specific places. The author of "Wet & Cold" took this decision because his "Go Home" feature has been designed in a similar way than "Run For Your Lives" & "When Vampires Attack" and therefore it has the same bugs. Immersive Citizens : r/skyrimmods The activity is chosen randomly from a predefined list. Random Conversations: To improve the social interaction between NPCs, all vanilla NPC conversations present, but not implemented in the game, are now implemented by this mod. Skyrim Mod: Immersive Citizens - AI Overhaul They will cook 2 or 3 times a day and clean the house of their employer daily. It also increases the number of random conversations between NPCs, makes families meet for meals, and decreases the NPC greeting rate. Skyrim Special Edition Mods Cities, Towns, Villages, and Hamlets JK's Skyrim JK's Skyrim Endorsements 58,923 Unique DLs 1,427,908 Total DLs 7,681,564 Total views 6,583,294 Version 1.7 Download: Manual 14 items Last updated 11 December 2021 7:48AM Original upload 28 March 2018 10:58PM Created by Jkrojmal and Teabag86 Uploaded by jkrojmal Virus scan During the hunt, the NPC will check different areas to locate and hunt prey. Exception: The AI used by some guards in Whiterun has been improved. Indeed, NPCs will flee while there is no threat in sight, because these mods give to NPCs the ability to anticipate a dragon or a vampire attack, which is really something that ruin immersion in my opinion. If there are chickens, he will feed them daily. Beggar: Beggars will spend most of their time at the market asking for charity. What Immersive Citizens version compatible with SSE 1.5.97? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. During the morning hours, they will go to the market to buy food. Why some mods editing navigation meshes such as "Breezehome by Elianora" are only compatible if you position them above 'Immersive Citizens - AI Overhaul.esp" in the load order? Other duties consist of cleaning the temple and graveyard. (Screenshots, Video), Priest of Kynareth: The priests of Kynareth will pray to their goddess several times a day. Using these mods together with ICAIO would not make sense. Here are some examples of activities: In short, each day NPCs will act differently (Album 1, Album 2, Album 3, Video). What time scale is safe to use? The word incompatible is not really suited, but it's a popular keyword. This game setting has been set to 300 which is 5 minutes. Due to this mistake, I've already lost a lot of time and I don't intend to repeat the same mistake. In the areas fully overhauled, Immersive Citizens prevents this bug to happen with a good efficiently, but it is not perfect. Then, ensure that you are not using a plugin listed as being incompatible (see this. Popular mods improving NPC AI such as Wet & Cold and Holidays implement also AI with a higher priority than the one added by "Immersive Citizens". Yellow: The following features have been implemented: Survival Instinct, Go Home, and Combat Style. If the issue persists, remove the plugin(s) which edits the architecture of the area in which the issue occurs. Enhanced Lights and FX (only required if you use ELFXEnhancer.esp or ELFX - Hardcore.esp) This will lead to NPCs becoming inanimate for a long period of time or who permanently collide themselves against walls or other static objects. NPCs are blocked by invisible walls. Enhanced Skyrim Factions The Companions Guild, Immersive Citizens supersedes it. This lets these NPCs travel outside the town, use their free time to go shopping, ride horses, farm, and so on. Ai overhaul give npcs new packages through an esp only. Yes, but I cannot give any ETA mainly because I am working alone on this project and because this project is the result of research work. The only direct incompatibilities that you may detect with SSEedit are between navmeshes, but due to the way whom SSEedit displays the data stored in navmesh entries, it's not even possible to design functional compatibility patches with SSEedit to solve these incompatibilities. It means that this plugin dramatically reduces the number of NPCs teleporting themselves to reach their destination. There is a lot of examples on the forum about individuals who had problems because they didn't respect my recommendation about load order. Cheap Games on G2A -. AI Overhaul VS. Immersive Citizens: Pros and Cons? So when you see Nazeem, you wont feel the need to kill him or run away from him anymore. Some NPCs seems to be specifically affected, such as eorlund (source: http://elderscrolls.wikia.com/wiki/Eorlund_Gray-Mane). If you want a extended list of mods only available for the original edition of Skyrim and which are incompatible with Immersive Citizens, then please read this page created for Immersive Citizens Original Edition. This is also true for most of the provided compatability patches. During snowy or rainy weather, these NPCs will also stop their outdoor activities. Each NPC will use a list customized according to his personal stories, social rank, personality, and relationships (Video). New comments cannot be posted and votes cannot be cast. She will also perform more general activities during her free time. To bypass this game engine limitation, if you want to sleep in a public area, I recommend to start to sleep around midnight. Would love some input thanks and have a great day :), Scan this QR code to download the app now. If an NPC is unable to go from a point A to a point B, then his AI will be mostly ineffective. For example, according to the author of "Run For Your Lives", sometimes "Run For Your Lives" can stuck forever NPCs inside their house, which is rather game breaking, more information about this issue can be found, If you're looking for an additional security, then any mod which adds a protected/essential flag to all NPCs (such as. Indeed, at each major update of Immersive Citizens, I have to remake the compatibility patches modifying my work, because the use of an outdated plugin which modifies my work can corrupt your save file or decrease the stability of your game. Here are some examples of issues which have been copied from the description of "Alternate Start - Live Another Life" : The introduction scene (The Forsworn Conspiracy) in Markarth doesn't start. If an NPC opening a door is interrupted, then he will stay during several seconds in front of the door he tried to open and therefore he will block the path leading to this door. Behold the best of the best. Please check the sticky posts for FAQ and Guides! To bypass this game engine limitation, I use the fast travel to reach a location near the city where I want to go. This usually happens when you use mods which are not compatible with Immersive Citizens or when you stack plugins which modify the layout of the same place(s) or if you load order is incorrect. It seems that this bug occurs often when you use the fast travel system. This configuration menu is available through a racial power. Due to the fact that Immersive Citizens alters some cell entries and navigation meshes, I recommend to position Immersive Citizens - AI Overhaul.esp near the bottom of the load order. Installation: If a quest does not work as intended, it is very likely that the culprit is not Immersive Citizens because Immersive Citizens inject to NPCs an AI with a low priority. Guard Dialogue Overhaul: It depends. If an NPC is attacked by an aggressor who is 10 levels or more above them, the NPC will flee. It touches different cities than ICAIO - covering Whiterun, Windhelm, Solitude, Riverwood, and Ivarstead. If there is no public area around, he/she will look for a fire camp. - I assigned a protected flag to any NPCs which can make the decision to wander in the wild, so only the player can give them the final blow. If they decide to flee while traveling between cities, they will flee in the direction of their destination. If you use EFF, your follower(s) wont use Survival Instinct. Hidden at 05 Jul 2023, 8:54PM by NOMKAZ for the following reason: This mod is currently not supported by the author(s) and/or has issue(s) they are unable to fix yet. Otherwise, no. I have a reproducible CTD in game when I try to update an old save. Then sleep again 1 hour. This part only concerns people who want to use the version of Immersive Citizens uploaded on Nexusmods.com. If your mod makes an xmarker inaccessible due to putting a barrel on it or whatever, NPCs may get confused and stop doing anything until they figure out what they were meant to do again. No, all the AI added by Immersive Citizens have been tested by myself. Instead, the general concepts and the templates used are described as a starting point. NPCs navigation NPCs now eat and sleep regularly, at specific times, including innkeepers and shopkeepers. I never played it because the author seemed like a dick, but this playthrough i did. If they are attacked, they will flee and try to alert the guards. :). If you have a CTD just after an update, reinstall the previous version and load your save, afterwards go in a nonpopulated area, disable Immersive Citizens by using the in-game configuration menu, then save. With AFT, "Survival Instinct" is activated by default. Specifically, this plugin deeply overhauls the AI used by NPC citizens when they are in a standard state and in a combat state. Finishing up my mod list for the upcoming release of the new legacy of Dragonborn. There is no bad or good synergy with those mods. Immersive citizens for Skyrim VR! : r/skyrimvr No, because with my current resources, it would mean the death of the project. You have 2 options: either you complete this quest by joining the Companions or you wait until I improve this terrible quest design. (Screenshots). They will also organize praying sessions with believers. Therefore, if you fast travel directly to Whiterun, most of Whiterun's citizens will be late on their schedule. This kind of work does not interest me, otherwise I would have already done it in order to build a team. Priest of Arkay: The priests of Arkay will pray several times per day in front of their altar. This configuration menu is available through a racial power. Multiple Floors Sandboxing: No, I do not recommend to use plugins modifying the default value used for fSandboxCylinderTop & fSandboxCylinderBottom, because the vanilla AI as well as my AI have been designed to use the default value of fSandboxCylinderTop & fSandboxCylinderBottom. If there is a grain mill, he will use it regularly, and sometimes he will tan an animal's hide or seal barrels containing food. This is how their AI has been designed by Bethesda's designers. Once you leave the carriage this friendship ends, therefore the carriage driver can be attacked and if necessary, he can flee. NPCs will use Survival Instinct against the player character (PC). Unofficial/Not associated with Bethesda. Then activate the plugin(s). No, no significant performances impact (around 1%). By default, all the features will be activated. Was downgrading Skyrim SE's EXE to 1.5.97 a bad idea? If the attacked NPC's health is lower than a threshold percentage of that NPC's maximum health, that NPC will flee from the aggressor. For example, instead to fast traveling to Whiterun, you should fast traveling to a watchtower near Whiterun. The plugins altering some dialogues, scenes or cells settings (image space and sound) can also conflict with Immersive Citizens, however, these conflicts will create minor incidents at best.